Latest Forum Topics / WinkingStudios Last:0.28 -- |
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Multi-bagger in the Making
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tedlim
Veteran |
14-May-2024 16:04
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https://www.china-briefing.com/news/chinas-gaming-industry-trends-and-regulatory-outlook-2024/ China&rsquo s Gaming Industry: Trends and Regulatory Outlook 2024 China&rsquo s gaming industry remains a global powerhouse, boasting significant growth in mobile gaming revenue and expanding international presence. Despite regulatory challenges, the sector shows resilience, with a focus on e-sports, VR integration, and globalization efforts, all against a backdrop of evolving regulatory dynamics aimed at promoting responsible gaming practices. China maintains its stronghold in the global gaming industry, positioning itself as the leading market worldwide. It commands the largest share of global mobile games revenue &ndash a significant one-third of the total revenue in the sector. Additionally, Chinese game developers are expanding their presence internationally, accounting for 47 percent of the global mobile gaming revenue. The China Audio-Video and Digital Publishing Association revealed that in 2023 the actual sales revenue of China&rsquo s domestic gaming market exceeded RMB 300 billion for the first time, reaching RMB 302.96 billion (US$41.68 billion) &mdash a 13.95 percent year-on-year increase.   |
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WBdisciple
Master |
13-May-2024 11:56
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Winking Studios Limited off to a good start with first set of results showing 71.6% jump in FY2023 net profit &bull Net profit of US$1.8 million was on the back of 19.5% revenue growth in FY2023 to US$29.3 million due to higher contribution from Art Outsourcing and Game Development business segments &bull Proposes a special cash dividend of 0.5 Singapore cents per share for FY2023 &bull Plans to further expand market share and enhance competitive edge through strategic acquisitions and investment in technological capabilities Commented Executive Chairman and Chief Executive Officer, Mr Johnny Jan (詹 承 翰 ), &ldquo The gaming industry is very competitive, characterised by many fragmented players. At the same time, it is also a fast-growing industry driven by the increasing acceptance of gaming as a lifestyle. In a market intelligence report, the global mobile gaming market is projected to reach an impressive US$189.3 billion in revenue in 2024, a steady growth from the previous year as smartphones and advancements in mobile technology continue to encourage the industry' s robust growth. &ldquo With our established reputation, cutting-edge capabilities, and close partnership with longstanding customers, and funds from our recent IPO to finance our growth plans, I believe we are well positioned to further expand our market share both regionally and globally. We are actively exploring potential strategic acquisitions and continuous investments in technology, particularly in artificial intelligence technology to further strengthen our competitive edge.&rdquo Shortly after listing, the Group announced the proposed acquisition of Taiwan-based On Point Creative Co., Ltd. (&ldquo OPC&rdquo ) for NT$59.9 million (approximately S$2.6 million or US$2.0 million). OPC is a design studio specialising in art outsourcing services and is a wholly owned subsidiary of Game Hours, Inc. which is listed on the Taipei Exchange. This move is in line with the Group&rsquo s business strategy to pursue acquisitions to boost sales, capabilities and market presence globally. |
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WBdisciple
Master |
10-May-2024 16:21
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Global games market expected to grow to $189bn in 2024 Set to be a " lean year" for games companies, data firm predicts, plus generative AI " won' t significantly impact game production at scale in 2024" The global games market is expected to generate $189.3 billion in 2024, Newzoo estimated in its latest report. Exploring upcoming trends, the data firm indicated that the market recovered last year and will slowly grow in 2024 and beyond. The compound annual growth rate from 2021 through 2026 was estimated at 1.3%. Newzoo said the market generated an estimated $184 billion in 2023, a small 0.6% increase over 2022, which itself was down 5% year-on-year. The data firm added it was " optimistic' for the PC and console segments, while mobile gaming is " likely to recover" after difficult conditions for the past couple of years. " One of the main growth drivers this year will be the ever-growing install base of the Xbox Series and PlayStation 5 generation. Even though this year' s release catalogue is expected to be less impressive than 2023' s absolutely packed schedule of much anticipated hits, live-service games and back catalogue sales will drive growth in the segment." However, Newzoo predicted a " lean year," with titles launching in a " highly competitive market." " Live-service games bank on players sticking with them for longer, leaving less room for new projects to succeed, especially as players leave for premium titles and concentrate on playing fewer games," the report read. It continued: " Having come down quickly from the engagement and spending booms in 2020 and 2021 &mdash facing corrections in a post-COVID world and increasing interest rates &mdash the industry is restructuring. The cash and investments that flooded the market during the pandemic have dried up considerably, and funding massive new projects is no longer a top priority. " Games companies will employ risk reduction strategies like avoiding new IPs. Instead, they' ll focus on sequels and leveraging existing IPs. Companies will also continue exploring small-experience AAA titles like Assassin&rsquo s Creed Mirage and Marvel&rsquo s Spider-Man: Miles Morales." Newzoo also predicted adoption of multi-game subscriptions to slow down, a new Nintendo console with a 3D Mario game, and for Xbox to launch a mobile store on Android. It also anticipated generative AI to grow, but not significantly impact games this year. " Amidst all the controversy, many studios are already using AI tools. The use of generative AI tools will continue to ramp up to improve efficiencies in the coming years. However, the technology won' t significantly impact game production at scale in 2024. AI may be advancing at unprecedented speeds, but in 2024, most use cases will be selective and already proven." Newzoo had initially predicted the global games market to reach $187.7 billion in 2023, but it lowered its forecast to $184 billion in November. |
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WBdisciple
Master |
09-May-2024 06:40
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Tech Companies (such as Microsoft) are into gaming because it has become an essential part of lifestyle with a market size that is much, much larger than the music and movie industry combined on an annual basis. On a long term basis, metaverse will be another key driver for Winking where the realism in the virtual world will push the need for more art outsourcing work. https://finance.yahoo.com/news/microsoft-is-now-a-gaming-juggernaut-193833039.html   |
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WBdisciple
Master |
09-May-2024 06:27
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Was thinking about this AI issue as well, and i realise that established gaming companies unlikely to use AI (just to save a few bucks) due to copyright issues. Because if a game (that uses AI-generated artwork) become popular and it will be tangled up with lawsuits before the game developer sees any money, doesnt make good business sense for  established gaming companies | ||
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For_The_Next_Leg
Veteran |
08-May-2024 17:51
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$WinkingStudios(WKS.SI) To be honest, while reviewing this company, I feel that AI might take over them. But its safe to say the company has initiated their in house AI project. The moat in training an AI model is the data and with over 20 years of experience, I am sure their AI model will be great.
 
" We have already initiated an in-house research and development programme in AI. With over 20 years of gaming R& D experience, we have a deep understanding of how to develop AI tools that will further enhance productivity in game development and art production."
 
https://www.theedgesingapore.com/capital/sgx-research-series-10-10/winking-studios-strong-brand-recognition-enables-collaborations
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tedlim
Veteran |
08-May-2024 09:33
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Just went to look at their news...Winking has been v active after IPO...anonunced TWO M& As and also just announced a S$27 million share placement that is supported by ACER.  The Gaming Industry: A Behemoth With Unprecedented Global Reach Forbes  https://www.forbes.com/sites/forbesagencycouncil/2023/11/17/the-gaming-industry-a-behemoth-with-unprecedented-global-reach/?sh=360358c0512f - In 2022, the global gaming industry generated an estimated $184.4 billion (mind blowing mkt size) - In 2022, the global recorded music industry generated $26.2 billion. - In 2022, the global movie industry generated $26 billion in box office revenue |
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WBdisciple
Master |
08-May-2024 09:27
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Just realise there is typo...the valuation is ABOVE S$1 billion
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WBdisciple
Master |
08-May-2024 09:22
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Tencent shares climb most in months as blockbuster games debuts earlyhttps://www.businesstimes.com.sg/companies-markets/telcos-media-tech/tencent-shares-climb-most-months-blockbuster-debuts-earlyTENCENT Holdings shares staged their biggest rally since February after China&rsquo s biggest Internet firm nailed down an earlier-than-anticipated debut of one of the year&rsquo s most eagerly-awaited mobile games. Tencent set a May 21 start date for Nexon&rsquo s  Dungeon & Fighter (DnF) Mobile  for China &ndash a marquee title expected to refresh an ageing pipeline, draw in new users and reaffirm Beijing&rsquo s easing stance for the world&rsquo s largest gaming market. China&rsquo s social media leader is seeking its next big hit after years of regulatory tightening that cut play times and slowed development.  DnF Mobile  is not a sure bet &ndash it must contend with rival titles from ByteDance and  Genshin Impact  studio Mihoyo &ndash but investors expect the well-known franchise to eventually become a decent money-spinner. |
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WBdisciple
Master |
07-May-2024 09:50
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Look at one of Winking Studio peer with valuation above S$1(S$1,000 million)..while Winking Studio is currently at S$72 million mkt cap. https://www.techinasia.com/singaporebased-video-game-developer-virtuos-raises-150m-bpeale  Singapore video game developer banks $150m in new funding Virtuos, a game developer based in Singapore, announced that it has secured US$150 million from a fund under Baring Private Equity Asia (BPEA). The startup will use the money to develop strategic partnerships and buy-and-build strategies in various regions through acquisitions. With this investment, BPEA becomes the largest external shareholder of Virtuos, along with its earlier investor, 3D Capital Partners. BPEA managing director Janice Leow will join Virtuos&rsquo board of directors as part of the transaction. Gilles Langourieux, the company&rsquo s CEO, and other management teams will continue to hold more than 70% stake in Virtuos. Founded in 2004, the company specializes in game development and 3D art production for gaming consoles and mobile titles. Virtuos has over 2,300 full-time employees and operates across 13 locations in Asia, North America, and Europe. Apart from supplying content to over 1,300 projects to date, the startup has provided art services for Hollywood blockbusters such as Black Panther, Jurassic World, The Avengers, and Star Wars: The Force Awakens. Prior to BPEA&rsquo s investment, Virtuos last received funding in 2018, raising US$15 million in a round led by 3D Capital Partners. |
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WBdisciple
Master |
07-May-2024 09:39
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- One of Asia' s largest game art outsourcing studios (top 5 in the world) and an established game development company.  - More than 25 years of experience with over 700 employees including 600 designers and artists  - Serving a global base of top customers with prominent blue-chip customers, such as Tencent, Netease, SONY, (21 of the 25 top gaming companies) - Consistent record of profitability with good gross margins and net margins - Proactive M& A activities since IPO - Strong market prospects as smartphones and advancements in mobile technology continue to encourage the industry' s robust growth - Majority owned by Acer Gaming Inc., a subsidiary of Acer Incorporated |
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