Latest Forum Topics / WinkingStudios Last:0.28 -- |
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Multi-bagger in the Making
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For_The_Next_Leg
Veteran |
06-Dec-2024 09:46
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AI development tool - As I always say, AI is an assistance to the studios. AI will help Winking Studios. In fact, there is a likelihood it will assist them in new revenue leading to more earnings!
 
https://links.sgx.com/1.0.0/corporate-announcements/8RZLUQ0SV39KOGQF/444cbbe1e241b5225aada9c2e74c694deafedfbd618b3a7bccf69be51816db16
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For_The_Next_Leg
Veteran |
03-Dec-2024 22:04
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Is there a possibility of an arbitrage opportunity?
 
https://www.londonstockexchange.com/discover/news-and-insights/london-stock-exchange-welcomes-winking-studios-aim-market
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For_The_Next_Leg
Veteran |
29-Nov-2024 10:15
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Interesting new investor for the company.
 
https://www.chaincatcher.com/en/article/2152210
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WBdisciple
Master |
26-Nov-2024 12:00
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Nintendo&rsquo s new Pokemon game has stronger debut than &lsquo Pokemon Go&rsquo EARLY revenue for Nintendo&rsquo s new mobile Pokemon game is more than 70 per cent higher than what Pokemon Go generated at launch. Even so, it might not be the blockbuster the company needs to reverse persistent sales declines. The game, Pokemon Trading Card Game (TCG) Pocket, has grossed about US$101 million and amassed over 38 million downloads in its first 25 days, according to the analytics company Apptopia. By contrast, Pokemon Go generated roughly US$59 million in the same period after it debuted in 2016. Still, it will be challenging to match the long-term success of Pokemon Go, a first-of-its-kind game for Nintendo and co-creator Niantic that gained popularity by turning an augmented-reality character hunt into a social experience for gamers. &ldquo It is highly unlikely to be as big as Pokemon Go, which generates around US$1 billion annually,&rdquo Wedbush Securities analyst Michael Pachter said. &ldquo Nintendo gets 32 per cent of profit and it is likely profit is no more than US$250 million annually,&rdquo he added. A Nintendo spokesperson did not immediately respond to a request for comment. Nintendo earlier this month reported that its sales declined for a fifth consecutive quarter and cut its full-year outlook, citing weak software sales and flagging demand for its Switch gaming console. Viral mobile Pokemon games have helped its top line in the past. Pokemon Go has generated over US$5 billion of in-app purchases since launching in 2016, according to Apptopia data. In a 2017 presentation, Nintendo attributed a boost in sales to the title&rsquo s success. While Pokemon TCG Pocket is free to play, there&rsquo s also a US$10 monthly premium subscription and in-game currency that allows users to purchase more virtual card packs and accessories. Not all players are keen on paying for these extras. &ldquo There&rsquo s something about apps that I don&rsquo t want to pay for,&rdquo said Noah Eiseman, a daily user of the game. &ldquo I have not felt the pressure yet, but I have also been mostly collecting cards and not battling online.&rdquo The new title &ndash co-developed by DeNA and Creatures &ndash hit number one in the card game app category on both Google Play and Apple&rsquo s App Store, surpassing popular games such as Mattel&rsquo s UNO! and Activision Blizzard&rsquo s Hearthstone. BLOOMBERG |
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For_The_Next_Leg
Veteran |
25-Nov-2024 21:52
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More acquisitions coming your way.
 
https://ukinvestormagazine.co.uk/new-aim-admission-winking-studios-plans-acquisition-strategy/
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Joelton
Supreme |
22-Nov-2024 11:50
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The London Stock Exchange welcomes Winking Studios Limited, the AAA Art Outsourcing and Game Development business listed on the Catalist board of the Singapore Exchange Securities Trading Limited, as it celebrates the company&rsquo s admission to the AIM Market of the London Stock Exchange. 
 
The Company has successfully raised £ 7.9 million, giving the company a market capitalisation on admission of approximately £ 66 million. It intends to use the proceeds raised to support expansion into Western markets and enhance the Group&rsquo s current operational capabilities. 
 
Founded in 2004 and headquartered in Singapore with nine offices across Asia, Winking Studios is led by its founder Johnny Jan and is ranked third in Asia and fourth in the world in terms of global revenue in the global game Art Outsourcing market. 
 
Working across a range of platforms including console, PC and mobile, Winking Studios has collaborated with 22 of the world&rsquo s top 25 game development companies, including Ubisoft, EA, Activision and Tencent, on high profile titles such as FIFA, Call of Duty and Assassins Creed. 
 
Through its Art Outsourcing Services segment, the Group develops art, animation and visual effects including characters, environments, props and effects. Through its Game Development segment, the Group delivers development services from concept to programming and script writing to post-release support and maintenance.
 
Strand Hanson Limited is acting as Financial and Nominated Adviser with S.P. Angel Corporate Finance LLP acting as Broker in relation to the Dual Listing.
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WBdisciple
Master |
18-Nov-2024 15:25
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Tencent beats estimates with 47% profit jump, driven by video gaming
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Joelton
Supreme |
15-Nov-2024 11:02
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Gaming Services Group, Winking Studios, rises 12% on AIM dual-listing debut in London
  Winking Studios Ltd saw its share price rise on Thursday, as it started trading on London' s junior market.
 
The Singapore-based video-game services firm backed by Taiwan' s Acer Inc announced the admission of its shares to AIM two weeks after revealing its plans for an initial public offering.
 
Its shares were trading up 12% at 16.75 pence from its IPO price of 15p on Thursday morning in London. Winking already was listed in Singapore, where it closed flat at SDG0.29, or 17.00p, on Thursday.
 
This follows a share placing on Monday that raised GBP7.9 million at 15p per share, giving Winking a GBP66.1 million opening market capitalisation.
 
Winking issued 52.7 million new shares, with Acer' s 62.6% holding prior to the IPO rising to 64.2% as subsidiary Acer Gaming Inc bought 40 million of the new shares.
 
Winking Chief Executive Officer Johnny Jan and Chief Financial Officer Oliver Yen also took part in the placing, with Jan' s new holding sitting at 5.5% and Yen' s at 0.6%.
 
Winking previously said that the funds raised from the dual listing will bolster its existing cash resources of USD30 million, with the proceeds allocated towards establishing a stronger presence in Europe and North America, enhancing its operational capabilities, and pursuing strategic acquisitions and joint ventures in Asia and Europe.
 
Winking was already listed on the Catalist board of the Singapore stock exchange, so its AIM IPO gives it a dual listing.
 
Winking Studios Chief Executive Johnny Jan said:" Dual Listing on AIM is a significant milestone in our 20-year history and I believe will serve as a powerful catalyst in our mission to become a global leader in video game art services.
 
" A London listing opens up a wealth of new opportunities, granting us access to a large pool of technology investors well-informed on the sector while enhancing our ability to expand our footprint and grow our client base across Europe and the Americas."
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For_The_Next_Leg
Veteran |
14-Nov-2024 21:48
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After getting dual listed, there is a chance for more investors to come in. Furthermore, there is more cash for innovation. Wait for it...
 
https://www.gamesindustry.biz/winking-studio-raises-10m-as-part-of-dual-listing-on-london-stock-exchange
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For_The_Next_Leg
Veteran |
06-Nov-2024 14:33
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Interesting - lets see how this pans out.
 
https://www.businesstimes.com.sg/companies-markets/winking-studios-seeks-dual-listing-aim-market
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Joelton
Supreme |
04-Nov-2024 09:35
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Winking Studios Plans London Float
 
Singapore-listed Winking Studios is planning to float on London' s junior AIM as part of its expansion into Western markets.
 
The game art outsourcing company--which is backed by Acer Gaming with a 62.56% share in the group--said Thursday that it expects to start trading in London mid-November. It currently has a market value of about 112.4 million Singapore dollars ($85 million) on the Singapore Exchange Securities Trading.
 
It hasn' t said how much the company plans to raise as part of its IPO, but said that funds will boost its existing cash resources of over $30 million. These funds will be used toward the company' s expansion in Asia and Europe via acquisitions, alliances and joint ventures. It is also seeking a stronger presence and customer base in North American and European markets.
 
The company added that the dual-listing will provide it with access to a larger pool of investors to diversify its shareholder base.
 
" We believe Winking Studios has a significant opportunity to expand its presence globally, and dual listing on AIM will further support our global ambitions and position us to accelerate growth," Chief Executive and Founder Johnny Jan said.
 
He added that listing in London gives the company a foothold in a market known for its understanding of the global gaming industry and support for ambitious international firms.
 
The company works over a range of platforms collaborating with game development companies on titles such as FIFA, Call of Duty and Assassins Creed. It reported revenue of $29.3 million in 2023 and adjusted earnings before interest, taxes, depreciation and amortization of $5.3 million.
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Joelton
Supreme |
01-Nov-2024 08:58
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Game developer Winking Studios targets London for dual listing to expand Western reach
Winking Studios has grown into a powerhouse in game art outsourcing, ranking third in Asia and fourth globally in revenue. 
 
Winking Studios, a Singapore-based game development giant, has announced plans to list on the London Stock Exchange&rsquo s AIM market, as it looks to strengthen its foothold in Western markets.
 
Already listed on Singapore&rsquo s Catalist board, Winking says the dual listing will allow it to tap into the UK&rsquo s capital-rich tech investor pool and drive growth in the &ldquo fast-growing industry&rdquo .
 
Founded in 2004 by chief executive Johnny Jan, Winking Studios has grown into a powerhouse in game art outsourcing, ranking third in Asia and fourth globally in revenue. 
 
With nine offices across Asia and collaborations with 22 of the world&rsquo s top 25 game developers, including Ubisoft, EA, Activision and Tencent, the company has contributed to major titles like FIFA, Call of Duty and Assassin&rsquo s Creed.
 
&ldquo London feels like the obvious choice,&rdquo Jan said, &ldquo as it gives us a foothold in a market known for its deep understanding of the global gaming industry and support for ambitious international firms like Winking Studios.&rdquo
 
He continued: &ldquo We believe Winking Studios has a significant opportunity to expand its presence globally, and dual listing on AIM will further support our global ambitions and position us to accelerate growth.
 
&ldquo Operating in a fast-growing industry, with a proven track record of delivery and relationships with the majority of the world&rsquo s biggest game developers, we plan to build on our success to date and capitalise on the fragmented nature of the industry landscape to drive future growth,&rdquo added Jan.
 
In addition to leveraging its existing cash reserves of over $30m (£ 23.1m), Winking will use the capital raised through the AIM listing for a number of plans: expanding its presence in Europe and North America, establishing a UK regional hub, and pursuing acquisitions of smaller studios in these regions.
 
It also wants to boost its AI capabilities to stay competitive in the gaming sector.
The news follows the recent delisting of British video game developer Keywords Studios from AIM after it accepted a take-private offer of £ 2.2bn.
 
Earlier this week, it emerged that the number of AIM companies has dropped below 700 for the first time since 2001, as London&rsquo s junior market languished amid speculation that the Chancellor might abolish a key tax relief for AIM shares in her Autumn Budget.
 
But the government said yesterday it would only partly scrap a key inheritance tax break for shares on the exchange, giving stocks their biggest single day bump in four years.
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Joelton
Supreme |
26-Oct-2024 14:14
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Provider of Gaming Services, Winking Studios, to implement dividend policy of about 5% to 15% of its annual earnings
 
Catalist-listed Winking Studios announced, on Oct 25, that it intends to adopt a " conservative" annual dividend policy that will pay out approximately 5% to 15% of its annual distributable profits.
 
The policy will take effect only upon the company&rsquo s proposed dual listing on the AIM Market of the London Stock Exchange (LSE). The admission is expected to take place before Dec 31 this year.
 
According to Winking Studios, the proposed policy comes as it seeks to create long-term value and returns for its shareholders.
 
&ldquo In establishing the group' s proposed dividend policy, the board aims to maximise total shareholder return, which it feels can be achieved in the short to medium term through primarily focusing on business growth,&rdquo says Winking in its statement dated Oct 25.
 
&ldquo The board therefore expects that the majority of the group' s earnings will be applied towards the further growth of the business both organically and through acquisitions,&rdquo it adds.
 
The quantum and payment of future dividends will remain at the board&rsquo s discretion and are subject to applicable laws, rules and regulations.
 
The dividend policy may be updated, amended, modified or cancelled at any time, subject to a review by the board, says the company.
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For_The_Next_Leg
Veteran |
21-Oct-2024 21:57
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Winking Studios Launches GenMotion.AI to Revolutionize 3D Animation Design - I have said before. AI will assist the company to grow!
 
https://www.prnewswire.com/news-releases/winking-studios-launches-genmotionai-to-revolutionize-3d-animation-design-302237471.html
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For_The_Next_Leg
Veteran |
14-Oct-2024 11:44
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Amazing discussion with the CEO.
 
https://thejoyfulinvestors.com/staying-on-top-of-their-game-johnny-jan-on-winking-studios-gameplay-to-drive-sustained-growth/?utm_source=rss& utm_medium=rss& utm_campaign=staying-on-top-of-their-game-johnny-jan-on-winking-studios-gameplay-to-drive-sustained-growth
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tedlim
Veteran |
14-Oct-2024 08:33
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Our Singapore Govt unit also like the gaming industry... Gaming Services Provider, Keywords Studios, agrees to £ 2.1bn takeover led by EQT (with consortium that includes Temasek) The Swedish private equity giant has teamed with CPP Investments and Temasek to buy the Dublin-based business, which is listed on the London Stock Exchange&rsquo s Alternative Investment Market. The board of Keywords has accepted an offer of 2,450 pence a share, marking a 67% premium over the company&rsquo s closing price of 1,470 pence on 17 May, the last business day before the offer period began. The deal represents a multiple of approximately 15.9 times Keywords Studios&rsquo adjusted Ebitda for 2023 of £ 139m. The consortium, through its bidco, said that it believes &ldquo growth can be unlocked, at a greater pace, by expanding into adjacent media and entertainment end-markets and fast-growing technologies&rdquo . It added: &ldquo The global gaming services sector is characterised by constant change and innovation, accelerated by the emergence of generative AI. Operating in the private markets, coupled with additional capital, would enable Keywords Studios to invest in innovation that is essential for it to keep up with this pace of change and sustain its status as the global gaming services market leader.&rdquo Founded in 1998 by Giorgio Guastalla and Teresa Luppino, Keywords joined the Aim market in 2013 and has grown its revenue over the past decade from &euro 16.4m in 2013 to &euro 780.4m in 2023, with its software being used in best-selling games such as Fortnite and League of Legends. Don Robert, chair of Keywords Studios, said: &ldquo Whilst the board expects the continued execution of Keywords Studios&rsquo strategic objectives and its leadership position to create significant value, the board is also mindful of the near-term challenges in the broader video games and entertainment industries, as well as other longer-term uncertainties, which have caused volatile returns for Keywords Studios&rsquo shareholders over the past fifteen months.  &ldquo On balance, the board believes that this offer represents a good opportunity for Keywords Studios shareholders to realise value for their investment in cash upfront at a significant premium to the undisturbed share price. We therefore unanimously recommend the offer to our shareholders.&rdquo EQT will deploy its capital through BPEA Fund VIII, which is part of EQT Private Capital Asia&rsquo s flagship private equity investment strategy focused on large-cap buyouts. https://www.thetimes.com/business-money/technology/article/keywords-studios-takeover-eqt-temasek-cpp-bmkktp208 |
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For_The_Next_Leg
Veteran |
01-Oct-2024 22:07
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Seem like more people are recognsizing this company! https://www.investingnote.com/posts/2797513 |
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Joelton
Supreme |
28-Sep-2024 09:49
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Winking Studios eyes dual listing in London with hopes of higher valuation
Winking Studios, a leading game art outsourcing and development firm, is leveraging its successful listing on the Catalist board of the Singapore Exchange S68 (SGX) to prepare for a dual listing on the London Stock Exchange&rsquo s (LSE) Alternative Investment Market (AIM). This strategy aims to enhance the company&rsquo s global presence, especially in Europe and the US, where demand for high-quality game development and art services is increasing.
 
Winking Studios&rsquo listing on SGX is one of the few successful IPOs in the past few years. The company went public in November 2023 at a placement price of 20 cents per share, raising about $8 million. 
 
Despite the cautious investor environment, the listing was well received, reflecting the strong prospects of the gaming industry and Winking Studios&rsquo solid track record as a service provider for major gaming companies, including EA, Ubisoft and Tencent. Winking Studios&rsquo successful listing in Singapore also highlighted its attractiveness to international investors. The company is 55% owned by Acer Gaming, the e-sports arm of Taiwan-based computer manufacturer Acer, which has provided significant financial and operational backing. Acer chairman, Jason Chen Chun-Shen, played a cornerstone role in Winking Studios&rsquo Catalist listing, subscribing to a large portion of shares.
 
As of Sept 24, shares in Winking Studios have risen some 38.1% since IPO to trade at 29 cents, giving it a market capitalisation of $110.6 million. In comparison, most of the recent IPOs are trading way below their IPO price. 
 
The dual listing in London is part of the company&rsquo s broader strategy to gain a stronger foothold in the international market, especially in Europe. Winking Studios&rsquo management believes that listing in London will enhance the company&rsquo s visibility among European investors and gaming studios, supporting its plans to grow through mergers and acquisitions (M& A). Executive chairman and CEO Johnny Jan has emphasised that this dual listing will provide more exposure and allow the company to access deeper capital markets.
 
The company has since demonstrated steady performance, underpinned by the robust demand for outsourced game art and development services globally. According to a commissioned Independent Market Report, the game art outsourcing market is projected to grow at a CAGR of 13.4% from 2022 to 2027. Jan believes that Winking Studios, as the third-largest player in Asia and fourth globally, is well positioned to benefit from this growth.
 
Jan shares that several gaming companies currently have plans to combat rising costs. After a bout of layoffs in the industry last year amid a slowdown and reduced budgets, these companies are increasingly looking to hire external firms such as Winking Studios to save cost. &ldquo Today, the gaming industry is still growing, but the trend has shifted towards outsourcing [game art and development],&rdquo says Jan. 
 
Aiming for London&rsquo s AIM 
 
With the SGX listing firmly established, Winking Studios has set its sights on London, with plans to list on the AIM by the end of 2024. The AIM, known for hosting smaller, high-growth companies, is an ideal platform for Winking Studios as it seeks to further raise capital and expand its presence in Europe.
 
According to Jan, the European market offers significant growth potential, particularly as the gaming industry in the region continues to thrive. &ldquo We believe that listing on AIM will allow us to build stronger relationships with European gaming companies and position ourselves as a leading player in the region,&rdquo he says.
 
The London listing is also part of a broader strategy to fuel Winking Studios&rsquo ambitious acquisition plans. The company has already made significant headway, acquiring Malaysia-based Pixelline Production earlier this year to enhance its capabilities and market presence. Jan believes that a London listing will provide the necessary resources to fund further acquisitions in these markets.
 
Furthermore, Jan references other game-development outsourcing companies listed in London, which see higher P/E valuations ranging from 50 to 100 times, as the market there is more familiar with the gaming industry. For reference, Winking Studios is trading at 15 times P/E after factoring in its IPO expenses from last year. 
 
Earlier in July, peer Keywords Studios, which was listed on the LSE, had agreed to a bid worth GBP2.2 billion ($3.8 billion) from European private equity firm EQT. The offer of GBP24.50 is priced at a 66.7% premium to the last traded price on May 17, when the company first announced that they were in bid talks. 
 
&ldquo The London market is already educated about the industry and they are familiar with the business model. With the London listing, we can explore a larger customer base in Europe and (eventually) establish a new business development team there,&rdquo says Jan. 
 
  Although Jan notes that the dual listing will result in a dilution of shares, he is upbeat on the group&rsquo s future prospects, as he believes the group can consolidate more profits and benefit shareholders in the longer term. Proceeds from the London listing will also fund long-term growth. 
 
For the London listing, Winking Studios has issued a placement to raise about $27 million in July. Of this, 65% will be used to fund the listing, and the rest will be used to fund acquisitions. This new capital will allow the company to continue its aggressive M& A strategy, with a particular focus on acquiring studios that offer complementary services such as game development and animation. The company&rsquo s management has indicated that it is particularly interested in studios that have strong relationships with global gaming giants.
 
The acquisitions will also enable Winking Studios to scale up its operations and cater to the growing demand for outsourced game art and development services. The global gaming market is projected to hit US$317.6 billion ($410 billion) by 2027, and the art outsourcing segment is expected to grow even faster. With a strong track record and a rapidly expanding portfolio, Winking Studios is well-positioned to capture a significant share of this market.
 
Acquisitions have become a key pillar of Winking Studios&rsquo growth strategy. Following its acquisition of Pixelline Production in early 2024, the company has identified several targets in the UK and Europe that could further bolster its development capabilities and customer base. These acquisitions are intended to complement Winking Studios&rsquo existing studios in China and Taiwan, giving it a stronger international footprint.
 
Future growth
 
Jan believes that the company&rsquo s focus on innovation and quality has been a key factor in its success. &ldquo Our clients trust us because we deliver high-quality products on time, and we continue to innovate to meet the evolving needs of the gaming industry,&rdquo he says. This focus on delivering premium services has allowed Winking Studios to establish long-term relationships with some of the biggest names in gaming, including Tencent and miHoYo.
 
Winking Studios&rsquo financial results for the latest 1HFY2024 ended June saw earnings decline by 28.0% y-o-y to US$909,000 from US$1.26 million a year ago. This is mainly due to its listing expenses and increased marketing and promotional expenses during the period. The group also saw lower gross margins of 27.9% from 30.7% a year ago, amid the group completing its acquisitions and the integration process, which reduced efficiency. Several projects have also been deferred to 2HFY2024 on the request of customers. 
 
However, revenue saw 7.1% y-o-y growth to US$15.2 million, mainly due to increased revenue from the art outsourcing and game development segments and increased orders from new and existing clients. 
 
Jan highlighted that the delays in game launches, particularly in China, were temporary and linked to regulatory challenges. The Chinese government&rsquo s restrictions on game releases have since been lifted, and Winking Studios is now well positioned to capitalise on the recovery of the gaming industry.
 
Winking Studios aims to expand its operations in North Asia, Southeast Asia and Europe. The company plans to open new studios in Malaysia, Indonesia and the Philippines, utilising local talent to maintain competitive costs while upholding its high-quality standards.
 
Winking Studios is also investing in AI to enhance its game development processes as part of its expansion plans. The company has allocated $1.2 million from its Catalist listing proceeds to develop AI technologies to streamline production and improve game art and animation quality.
 
On the outlook, Jan remains optimistic about the future, noting that the gaming industry is resilient, even in challenging economic times. &ldquo Gaming has proven to be one of the most resilient industries and we believe that our focus on delivering high-quality products and services will continue to drive our success,&rdquo he says. 
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Alignment
Master |
27-Sep-2024 22:15
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Next set of results will be interesting to see. |
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For_The_Next_Leg
Veteran |
27-Sep-2024 09:06
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The company collaborates with 22 out of 25 game developers. Consider this: if EA Sports continues to produce FIFA yearly, it would provide the company with a recurring annual income. It' s worth considering the company' s recurring income potential, as this highlights its value and stability.
 
https://links.sgx.com/1.0.0/corporate-announcements/1XM2E5Y3FCNKCX5G/b4e11e7a29bd979aaabd687e1d3b5dccaab150c762c9aea7b06d134042395715
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